The second unit forms up in the same manner, so jump and shoot it once it is vulnerable. Matters are complicated by the spiked ceiling that players can suddenly collide with while fighting Bubble Man. Picopico-Kun 8: A block will rise up from the floor to the right and another will drop down from above it to meet near the center of the room. Mega Man will be pushed backwards by Air Man’s weapon, so players will have to compensate for this by moving forward carefully. Mega Man 4. The following bosses appear in Mega Man 2.5D: 1. You’ll have to eliminate the wall guarding it before taking it out with your last Crash Bomber. Wily Machine 14. Mega Man can slide and use a Charge Shot, while Bass can dash and utilize 8-directional shots. Mega Man can either hit Flash Man with the Crash Bomber directly, which deals a fair amount of damage or set a trap by latching the bomb to the floor and luring Flash towards it. The order listed here will require the player to navigate stages that have some nasty obstacles without the benefit of Item 1, 2, or 3. The explosion from Crash Man’s weapon will hit Flash multiple times, heavily damaging him, especially if Time Stopper is active due to the boss’s habit of standing still to fire his blaster. You’ll have to react quickly to jump over them after destroying the second unit. Air Man>Crash Man>Flash Man>Quick Man>Metal Man> Bubble Man>Heat Man>Wood Man. Metal Man will leap to the other side of the room and pitch a Metal Blade at you. He’ll also fire an arcing shot at Mega Man and raise his fist to defend his head (which is his only weak point) when Mega Man is standing on the platform that juts out of his lower half. This one is made of two blocks that come from the floor and ceiling on the far right. Keep in mind that this sequence works better on Normal mode where the Metal Blades are more effective. There are 4 from each game excluding 7, 8, 9, 10, and 11which have 2 bosses each. Mega Man X. Mega Man X. Mega Man X2. Weakness: Quick Boomerang, Crash Bomber*, Atomic Fire. Instead, fire the Air Shooter at the Bubble which encases Wily and take advantage of the invincibility frames from getting hit or use E-Tanks to stay alive. For more details go to the bosses' pages. Tornado Man (Mega Man 9) 6. Mega Man 2 is unique among it’s counterparts on the NES in that the North American release has two difficulty settings: Normal and Difficult. You can hit him with the Quick Boomerang or another Atomic Fire to finish him off. Picopico-Kun 5: Stay to the left to avoid this Pico, which assembles itself on the right-hand side of the room. Be especially wary of getting hit while on a ledge, because the boss’s bullets will knock you backwards quite a bit. Number 7 will assemble itself near the ceiling, so you don’t have to worry about getting hit by it. Pharaoh Man (Mega Man 4) 3. A single well placed Crash Bomber will explode against Guts Tank’s fist and drain over half his life on normal. The Guts Tank should look familiar to those who have played the original. Luckily he is slow and tends to reverse course after reaching the left third of the room. You can fight these guys in any order you like, but I try to fight the hardest ones first to ensure that I’ll have enough life when its time to fight Wily. This game is all about learning the patterns of enemies, and your reaction time. Crash Man doesn’t have a particularly complicated pattern so it’s easy to just run in and overwhelm him right away. This makes it easy to avoid the blocks, but this Picopico-Kun moves quickly, so get ready to shoot it. However, players should use Metal Man’s own weapon against him the second time they fight him, since it deals the most damage to him. Crash Man will bounce around the room, firing bombs at a 45 degree angle. Charge up the Atomic Fire fully and blast the dragon in the face with it. Consider using the Time Stopper while Quick is airborne, running to the other side of the room, and finishing him with the Mega Buster to conserve weapon energy. As a result, you should be judicious with your special weapon usage and take any weapon energy drops you find, because you’ll want all the firepower you can muster for the stage bosses. Mega Man: The 5 Best Final Boss Fights (& The 5 Worst) Boss design in Mega Man can really go either way most of the time but final bosses stick out all the more. You can also carefully time jump shots to fire over the lowest twister and hit the boss, which greatly reduces your likelihood of getting hit. The player is free to challenge the initial eight stages in any order he or she wishes. Heat Man will move across the room again, opening himself up for another attack. It takes careful timing to jump out of the boomerangs’ way without getting hit by Quick Man. Aim the Crash Bomber directly at the boss and try not to get fancy, because you can easily run out of weapon energy here. This Mega Man 11 walkthrough will give you everything you need. Seven hits with the Mega Buster will destroy Air Man. However, one year after his defeat, Dr. Wily returns on June 9 with eight of his own combat robots to challenge Mega Man.Mega Man, learning this, set out to defeat the eight Robot Masters which Dr. Wily had created, having to traverse their respective stages first. As a result, the brute force method is less likely to succeed unless you manage to avoid some of his twisters. Browse more videos. The boss will usually perform a few short hops, followed by a long one. Heat Man is one of the most predictable bosses in this game, he’ll stay on the opposite side of the room and pitch three fireballs that travel in an arc in your direction. Hitting his raised fist with a bomb as he rolls forward will result in the most damage. Controls for in-game play are as follows: 1. A well aimed Bubble Lead will finish it. The Mecha Dragon will pursue Mega Man across a pit with blocks hanging over it once you reach the top floor of the level. There’s also quite a bit of flexibility in this boss order on normal mode, because enemies like Wood Man and Flash Man can be beaten using the Metal Blades without much hassle. 1 Fire Man use Arm Buster 2 Bomb Man use Fire Storm 3 Guts Man use Hyper Bomb 4 Cut Man use Super Arm 5 Elec Man use Rolling Cutter 6 Ice Man use Thunder Beam While it only takes about four Metal Blades to destroy Bubble Man on normal and it takes eight to defeat him on difficult, the Metal Blade can be fired so rapidly in any direction that this boss is trivial. Mega Man 7. Run to the left a few steps, jump slightly to the right, passing over the shots, and fire a Metal Blade at the front end of the machine. After all, that's what my boss strategies are for -- avoiding the bulk of the damage from bosses, who are usually the #1 contributor to lowering your Damage and Retry score. Mega Man 5. Wily Capsule A well aimed Bubble Lead will finish it. Take advantage of the lack of spikes in his room to leap over Bubble Man. Listed below are all the bosses (Robot Masters) you'll encounter in the game. The Guts Tank will spawn Mets (Hard Hats) from his chest that will run towards the left-hand side of the screen, usually in groups of about ten, before pausing briefly. If you can’t pull it off or run out of Crash Bombs, use the Air Shooter. Two fully charged Atomic Fire shots will destroy this boss. Bubble Man- Take advantage of the lack of spikes in his room to leap over Bubble Man. Wiley Machine No.2 is very easy to fight in Phase 1, just get into the rhythm of avoiding his shots. You can force Metal Man into a loop very easily by approaching him right as the battle starts. Playing Mega Man 4 after having played 1-3. When thrown, the quick boomerangs move towards Mega Man’s position, hover for a moment then hurtle towards Mega Man a second time. Take a few steps to the left wall after destroying Picopico-Kun 3. The first weapon listed under “Weakness” is generally the most effective, though in some cases, arguments can be made for the use of another weapon and the player is encouraged to experiment with a variety of weapons as well as different boss orders. Getting On The Roof Of Lara's Home In Tomb Raider II & III. It is very difficult to dodge the Boobeams’ shots, especially if you are in tight quarters. Mega Man 10. You can also use the Metal Blade, but it is not terribly effective since it’s damage is halved. Use the Bubble Lead, which will pass through the pillars and hit Heat Man. There is less room for error if you rely solely on the Crash Bomber here, because it will take ten shots or up to three explosions to beat Flash Man on difficult. Sometimes Bubble Man will stay on the ground for a moment and shoot three bubbles before resuming his usual pattern. The Metal Blade is slightly more effective on normal mode than it is on difficult, however. Mega Man … You’ll have to react quickly to jump over them after destroying the second unit. One way to deal with the problem is to hit start the second the beams fire and change your weapon. Each teleporter in this room leads to a different boss, which are listed in order of appearance from the top left teleporter to the top right. Picopico-Kun 14: The final unit is made up of blocks from the floor/ceiling on near the left wall. Air Man will leap to the center then, the other side of the room after using his air shooter attack three times. Enker, Punk and Ballade 12. Crash can survive contact with a point blank Air Shooter attack on difficult, so you’ll have to hit him at least twice to win. Try to jump to the right and react with a quick shot, because this thing is FAST. At this point you can begin shooting him while running back and forth to lock him in a jump and shoot pattern. Mega Man 3. Stand right next to his treads to avoid being hit by the Mets. He’ll fire bullets at Mega Man that are pretty easy to leap over, but the slow moving bouncing bubbles he produces can make dodging his attacks more difficult. You should be safe from the blocks as long as you don’t jump. Picopico-Kun 12: This one is made of two blocks that come from the floor and ceiling on the far right. Try to rely on the Metal Blade, Bubble Lead (save about 50% energy if you use this), Quick Boomerang or Mega Buster when possible to conserve stuff like the Air Shooter and Crash Bomber energy. Looking for a full Mega Man 11 walkthrough that includes all levels, bosses and weapons powers?. Star Man (Mega Man 5) 9. That Alien was amazing. His bombs can be avoided simply by walking in the opposite direction while Crash Man is jumping. Use Metal Blades on him to kill him in one or two hits. In the year 200X (the first decade of the 21st century), a super robot named Mega Man was created by Dr. Light to stop the mysterious evil genius Dr. Wily's ambition to conquer the world in Mega Man. Recently Changed Pages. Try to land in the center of the room and be ready to jump immediately after landing. Air Man will fire small twisters at Mega Man that fill much of the screen, then rapidly move toward Mega Man after a second, but with careful timing the player can jump over the lowest twister and avoid taking damage. Two more blocks will drift down from the floor and ceiling to the left. Mega Man & Bass. Luckily he is slow and tends to reverse course after reaching the left third of the room. Flash Man tends to follow Mega Man around the room and will negotiate the uneven floor by performing short hops. Hit it and run to the wall on the left. The order listed here will require the player to navigate stages that have some nasty obstacles without the benefit of Item 1, 2, or 3. Use Bubble Lead to eliminate it once it begins to track Mega Man. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. Robot Masters. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites, Other Weakness: Mega Buster | Quick Boomerang, Other Weakness: Atomic Fire | Crash Bombs | Bubble Lead, Other Weakness: Atomic Fire | Air Shooter | Crash Bombs, Other Weakness: Atomic Fire | Quick Boomerang, Other Weakness: Crash Bombs | Quick Boomerang, Other Weakness: Quick Boomerang | Air Shooter, Other Weakness: Crash Bombs | Atomic Fire, Other Weakness: Metal Blades | Atomic Fire | Quick Boomerang, Other Weakness: Crash Bombs | Bubble Lead. Near the ceiling, so jump and shoot three bubbles before resuming usual. 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